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  1. Damn Polak

    Technical Issue Widescreen UI on my resolution

    it only fixes streching of the ingame hud & fonts
  2. Damn Polak

    Technical Issue Widescreen UI on my resolution

    either you're doing something wrong, or you don't know what the widescreen ui changes i use the same resolution, and it makes a difference edit: are you using mb2 client or jamp?
  3. Damn Polak

    [SOLVED] jaMME capturing problem

    it's always like this, what did you expect? letterboxing?
  4. Damn Polak

    [SOLVED] jaMME capturing problem

    r_mode -1 probbably
  5. Damn Polak

    Where are saber colour and point settings located?

    saber color is probbably somewhere in the jampconfig.cfg point settings? gamedata/MB2/forcecfg/
  6. Damn Polak

    Xhair settingd

    you mean dynamic crosshair? there's a cvar for this, but i don't recommend disabling it, it reduces precision needed for medium and long range engagements as for the second thing it sounds like your cg_thirdpersoncameradamp and cg_thirdpersontargetdamp are set too low, try setting the values...
  7. Damn Polak

    [SOLVED] jaMME capturing problem

    make sure your cvars regarding capture are set properly btw. are you trying to record in a widescreen resolution? i had similiar problems some time ago, recording in 4:3 helped oh btw dont worry about slowdowns, its perfectly normal also, try opening the output files with few different...
  8. Damn Polak

    MB2 Moments and Gameplay videos

    read the jamme manual as for the errors, make sure you installed it correctly
  9. Damn Polak

    MB2 Moments and Gameplay videos

    why are you using bandicam instead of jamme, m8?
  10. Damn Polak

    Interrupting Weapon Reload

    it's part of balance getting caught mid-reload means you can't outgun nerfed saberists
  11. Damn Polak

    Dual pistol crosshair is inaccurate

    imo not enough to justify amount of work put into remaking entire crosshair system i believe it's good enough as it is surely there are more important things in mb2 to fix than slight crosshair innaccuracy for literally two weapons
  12. Damn Polak

    Dual pistol crosshair is inaccurate

    the idea of dual-wielding pistols is usually about trading accuracy for rate of fire and capacity if you care about these little crosshair problems, don't @CC-1119 "Appo' are you implying that dual pistols in mb2 converge? i believe they don't btw. dual DL-44 for hero class WHEN
  13. Damn Polak

    V1.4.3 Halloween Update Released!

    i feel you guys, a part of me wanted some changes, but on the other side i feel a bit weird, like trying to get good at a game where rules are constantly changing now you got me thinking about our map diversity [DOTF]
  14. Damn Polak

    V1.4.3 Halloween Update Released!

    excited AF for the new maps, too bad people will play dotf instead of eravana, jakku & deathstar_mczombies wtf i wasn't aware they were i fear it means that more ppl will wallrun and hop around spamming force attacks instead of deflecting
  15. Damn Polak

    dguide 1.0

    protip against EMP nades (might work on ion blobs, dunno): as soon as you see an incoming attack, begin transformation to rolling form this way you'll be ready for retreat&regen, don't have to take additional shots after getting emp-stunned
  16. Damn Polak

    dguide 1.0

    you forgot about discharge, energy management and quick deploy
  17. Damn Polak

    Who is the most troll character? Vote now!

    or Ailyn Vel laughing
  18. Damn Polak

    My First step into a larger world...

    i don't know who you are, but i like your profile pic
  19. Damn Polak

    A Couple Random Sound Complaints

    agree, hope they get replaced some day inb4 DIY i'm 2 lazy don't use it, turn down music volume or use some cvars, you don't need it ingame either protip: removing unnecessary noises makes you notice footsteps and force sounds shoot twice, count to 10, repeat btw if you overuse the WB you...
  20. Damn Polak

    Nerf Force Sense ?

    funny, but since jedi can defl ruptor shots which are instahit, it's wrong to expect them fail to defl projectiles imo flinch is a bit tricky to use, and iirc blasterbolt knockback was removed when flinch was added i'm a gunner, not a flinch fan, your argument is invalid why don't we ask some...
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