Search results

  1. Defiant

    Technical Issue Update Made Game Cap 30FPS?

    This wont be MB2 related.
  2. Defiant

    Awaiting feedback Here is an error you never saw before

    your best bet at finding what is interfering would be to try and browse to http://update.moviebattles.org/MB2Core.xml
  3. Defiant

    MovieBattles II V1.6.2.1 Released

    V1.6.2.1 Update Gameplay: Fix: Sweep kick should now knockdown as intended vs crouched targets. Fix: Wook slap should no longer stagger vs crouched Sith. Fix: Push / Pull knockback now working as intended. Fix: Wookiee should now be properly immune to projectiles and some explosives. Fix...
  4. Defiant

    Technical Issue VM_Create on UI failed

    Sounds like some over zealous anti-virus in this case.
  5. Defiant

    Fixed 1.6.2 is Broken on Windows XP, no K32GetModuleBaseNameA in Kernel32.dll

    In these two cases it wasn't us using an API that caused problems and needed testing to fix. We generally don't use platform specific APIs, but may be using more in the future. If the day comes that a certain API is unavailable on XP that is needed for a feature then there will be nothing we can...
  6. Defiant

    Fixed 1.6.2 is Broken on Windows XP, no K32GetModuleBaseNameA in Kernel32.dll

    The answer is maybe. The upcoming hotfix will have the discord dll switched over to be delay loaded, and some code added that should stop any discord function being called for anything earlier than Windows 7. Will it work....hopefully.
  7. Defiant

    Fixed 1.6.2 is Broken on Windows XP, no K32GetModuleBaseNameA in Kernel32.dll

    Its not quite as simple as that. MBII/JKA does not exist in a vacuum. Be it underlying software, hardware or interfaces, all of them combine to make the operating environment. As that environment changes and we want to do more modern things it will become increasingly difficult to keep it going...
  8. Defiant

    Fixed 1.6.2 is Broken on Windows XP, no K32GetModuleBaseNameA in Kernel32.dll

    Thats right - More than ever. a 100% increase. Two games now run properly, a massive increase from the one previous option.
  9. Defiant

    Fixed 1.6.2 is Broken on Windows XP, no K32GetModuleBaseNameA in Kernel32.dll

    https://www.microsoft.com/en-gb/windows/windows-7-end-of-life-support-information
  10. Defiant

    Fixed 1.6.2 is Broken on Windows XP, no K32GetModuleBaseNameA in Kernel32.dll

    From an MBII perspective there are three reasons. Firstly new technologies are not developed for older systems. If new features had required say the 2015 or 2017 runtime, I don't think these will even install on XP, maybe they will but eventually the steady march of progress will mean MBII...
  11. Defiant

    Fixed 1.6.2 is Broken on Windows XP, no K32GetModuleBaseNameA in Kernel32.dll

    Sorry puppytine i cant allow you to distribute modified binaries. I will do an official build with the compiler flag set and post it here shortly. This is likely a result of bumping the compiler version, this is a requirement for upcoming new features, if we can avoid breaking compatibility...
  12. Defiant

    Technical Issue VM_Create on UI failed

    In that case, sacrifice a lamb and say Microsoft backwards three times in front of a mirror. I cant tell you how to defeat the demon that appears, but good luck.
  13. Defiant

    Technical Issue MacOS? .EXE?

    You can either use launcher with the mono framework which will run CLR applications, or you can use the manual installation steps. Launcher used to work for installation on MacOS but i dont have any up to date information, it is broken on several linux distros.
  14. Defiant

    Technical Issue VM_Create on UI failed

    Will be in C:\Windows\SysWoW64 for 64-bit Windows.
  15. Defiant

    Windows technical FAQ/troubleshooting guide

    Updated the guide to state that MBII now requires Microsoft Visual C++ 2013.
  16. Defiant

    Technical Issue VM_Create on UI failed

    Try installing this version of the VS redistributable - https://aka.ms/highdpimfc2013x86enu
  17. Defiant

    Third party Launcher is not compatible with Steam's custom installation folders

    MBII must be installed on the same drive as steam if you wish to use steam JAMP. One does wonder if this could be worked around using volume mount points, but that's some advanced stuff.
  18. Defiant

    Won't fix Release's mbii.i386 compiled 'wrong' way - ''use internal jpeg/png'' is not set during make's configure

    No one as far as i know really looks after MBII Client - it certainly hasn't been updated in a couple of years, the work arounds are known and in some cases desirable.
  19. Defiant

    Technical Issue Crashing soon as load into server

    Is there a crash log?
  20. Defiant

    Confirmed g_classlimits causing players to be booted off their class of choice

    Indeed. This sounds like a bad design. Open mode with class limits should be in a first come basis.
Top