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  1. Defiant

    Moviebattles II 1.8.1 Released

    V1.8.1 Update General Change: Names used for admin and server messages are protected (players may not use them). Fix: Droidekas The correct default Droideka model will now be preloaded (prevents client hitching in some situations). Prevented an edge case where it was possible to roll with the...
  2. Defiant

    Can't Reproduce PrivateDuel stuck/collision issue

    Anything to back that claim up would be useful. Seems unlikely raven broke it between jk2 and jka and didn't patch it. I suppose it might only show up on newer hardware or be linked to the extreme framerate sentinal run at. Either way - I extensively played private duels back in the day on both...
  3. Defiant

    Can't Reproduce PrivateDuel stuck/collision issue

    Yes. This is not something that needs engine code changes to fix (as evidence by it working just fine in base) - but - I wanted to remove any chance of anyone thinking we looked at the code and implemented the same fix somehow in SDK code.
  4. Defiant

    Can't Reproduce PrivateDuel stuck/collision issue

    Links removed - Code is GPL'd and therefore of no interest or use for us even looking at.
  5. Defiant

    Dev Diary - New Launcher and Open Beta - A Guide

    Anyone using the new Beta Launcher and who has installed the previous update to it should receive a notification about an update to the Beta Launcher the next time it is opened. This should correct the problem where the Engine and Steam integration status would reset after switching build or...
  6. Defiant

    Dev Diary - New Launcher and Open Beta - A Guide

    We have released an updated beta launcher. The only change here is that there is now an self-updating feature so future fixes wont require manual intervention. Anyone using the beta launcher should install the update from here. The current installation will be removed as part of the setup so...
  7. Defiant

    Dev Diary - New Launcher and Open Beta - A Guide

    This is a beta. When the time comes to do away with the old one, we will bring everyone over to the new Launcher automatically.
  8. Defiant

    Dev Diary - New Launcher and Open Beta - A Guide

    Microsoft resolved this in defender in less than 90 minutes of reporting it as a false positive. Some other vendors also flag it but their false positive reporting either takes longer - or they dont take requests for reanalysis at all.
  9. Defiant

    Technical Issue {!PLEASE HELP!} Launcher Issues Overload!

    From Launcher -> Settings -> Steam Integration
  10. Defiant

    Dev Diary - New Launcher and Open Beta - A Guide

    Developer Diary - New Launcher and Open Beta For some time it has been our ambition as a team to be able to be more open with the whole community with in progress development and testing. Those of you who view and follow the Development Roadmap will have not only been able to see the first...
  11. Defiant

    Removal of Random Mechanics

    Looking into it.
  12. Defiant

    Awaiting feedback Occasional crashing at end of round

    Looks map related - it is to do with ICARUS scripts. The logs you've posted are from a duel map and a cmp map - do you have an example of this happening from a more widely played map?
  13. Defiant

    Removal of Random Mechanics

    As i say, from the screenshots it doesnt appear to hit the blue saber guy - thats an entirely differnt discussion.
  14. Defiant

    Removal of Random Mechanics

    I dont see what you are trying to say? No deflect happens. Guy with purple is pushing, so no deflect happens. The efx plays because it looks like the shot hits the saber.
  15. Defiant

    Removal of Random Mechanics

    The limit is an arc directly in front of the orientation of the player deflecting and projectiles behave in a way that is consistent with the laws of mathematics. There is not much more to be said other than that.
  16. Defiant

    Removal of Random Mechanics

    The angle of deflection is random within limits - that means the there is no way to predict the direction of the deflect but there are ways to reduce your chances of being hit by it to zero through proper positioning. This is not random at all. It used to have a random element to its delay but...
  17. Defiant

    Moviebattles II Hotfix 1.8.0.2 Released

    V1.8.0.2 Update This is a small client-only hotfix to address problems discovered since the last hotfix. Servers do not need to apply this patch. UI Fix: Better handle cases where cg_hudFiles is incorrectly pointing to the base HUD menu definition. A subset of players had this set in their...
  18. Defiant

    Fixed Game Randomly Deletes Config

    This means that your config file exceeded the hard-coded engine limit for the config file size. Nothing we can do about that at all.
  19. Defiant

    Moviebattles II Version 1.8 Released

    V1.8 Update General New: Ignoring a client should now ignore their voice commands. New: Most text drawing is now handled in mod code. Console and death messages are still drawn by the engine and are unaffected. New: Orange and Gray text can now be seen in many places with JAMP client. Fix...
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