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  1. CC-U11R

    Am I wrong? If yes, sorry

    I fully agree with appo. the basis of everything is and remains skill. If you can aim and calculate the travel time of the shot, you can achieve more. For the record, my setup: CP3 (Clone Pistol 3) M5_1 (+ scope) Dex3 Stam0 (!!) Armor3 ammo2 Works for me, and my playstyle.. i hug all walls :)
  2. CC-U11R

    Am I wrong? If yes, sorry

    but the EMP nades are so expensive :( 10PTS eq M5 (base) or not.
  3. CC-U11R

    Am I wrong? If yes, sorry

    oh, that was not meant in any way! you do a better job than various aaa devs. keep it up! But i'm convinced that the comments (maybe not in this thread) that suggest that the arc should be even more nerfed will get the same focus as my circumstances. whether cqc or meele was not the content of...
  4. CC-U11R

    Am I wrong? If yes, sorry

    today is the day. i finish my playing time as an arc-trooper. reasons are mentioned above. i know it's not really interesting for anyone (maybe Appo). after 5 years as an arc-trooper it just doesn't make sense anymore to play this 1-life class with the dmg output of the weapons. also don't see...
  5. CC-U11R

    Am I wrong? If yes, sorry

    dodge works against cp3. is this intended? then i need 7 shots becaus dodge wont let me hit the head
  6. CC-U11R

    Am I wrong? If yes, sorry

    I agree with all 3 answers! Thanks for the feedback :)
  7. CC-U11R

    Am I wrong? If yes, sorry

    Hello together From the point of view of a passionate ARC trooper: I kind of feel that there's something wrong with the clone weapons. Maybe I'm completely wrong, but I noticed that the Clone Pistols needs up to 7 shots against a 100/100 until they go to 0. I somehow have the feeling that 7...
  8. CC-U11R

    Feedback Thread: Open Beta (after V1.4.9) - Drop 3

    Hey Appo, a brother in spirit, together against the stamina change :) Yes! The EMP-Nades are too expensive with 10 points. Set it equivalent to 5 points per dart of Bounty Hunter poison dart. 5pts per EMP-nade gives the ARC a good alternative against droideka/sbd and the player can adjust to...
  9. CC-U11R

    Feedback Thread: Open Beta (after V1.4.9) - Drop 3

    Oh,.. there was the important "NOT" missing! I'm realy sorry!
  10. CC-U11R

    Feedback Thread: Open Beta (after V1.4.9) - Drop 3

    @lessen Hm,.. No. I'm not talking about Stamina consumption im walking. Only that the regeneration is switched off in normal mode. Hence my metaphor for cross-country skiers. However, you are right, im walking while Stamina is activated, it is consumed as if one would run. This must not be...
  11. CC-U11R

    Feedback Thread: Open Beta (after V1.4.9) - Drop 3

    Of course I understood the change. The fact that you want to explain to me first how to deactivate Stamina shows me that you have not understood my contents of the text regarding Wallrun and Dive. I am a front sow which confuses the opponent with Dive and Wallruns. You don't seem to understand...
  12. CC-U11R

    Feedback Thread: Open Beta (after V1.4.9) - Drop 3

    You're right, but cross-country skiers are also known to use their energy when they run (without active Stamina Perk). The absence of the stama makes confrontation with 2 Sith against 1 impossible. Currently, a 1v1 is already hard enough for me due to this change. Furthermore, the wallruns...
  13. CC-U11R

    Feedback Thread: Open Beta (after V1.4.9) - Drop 3

    Please,... I am deeply disappointed about the changes for the stamina-perk. It makes it impossible for me as an ARC Trooper to play the class as I have since played it. The fact that you no longer regenerate Stamina while using Stamina's ability is a farce for all ARC troopers. The forced stop...
  14. CC-U11R

    Advanced Recon Commando

    After several years ARC'ing and as known Bouncer. I would like to share 2 wishes. 1. What do you say if the 3rd stage of stamina increases the running speed. Equivalent to the running speed of an Hero or Bounty Hunter? Alternatively, bring this effect to the 3rd Stage for the dexterity-Perk...
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