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  1. GeneralKenobi

    Lightning

    They can kill a full hero without fully draining their fp. The fp drain needs to be increased, or the range and damage need to be lowered. Jedi/sith should not have an op ranged option when they already have instant kill glowsticks and the most mobility and utility in the game on top of damage...
  2. GeneralKenobi

    Lightning

    All of the things you listed have counters. Lightning does not
  3. GeneralKenobi

    Lightning

    that was kind of the point of the post. The range of lightning is ridiculous, and I'm more referring to people who use lightning in the air and continue to hop after gunners while holding it down. The gunner cannot get away even if they straight up run. I've died to this with a full armor/hp...
  4. GeneralKenobi

    Lightning

    drains are bad unless you're close enough to actually drain, so it's just a cat and mouse game with a sith that will never die at range in a 1v1. With teammates the main problem is lurking sith out of nowhere that can take a group of gunners from full hp to 0 by holding down the F key.
  5. GeneralKenobi

    Lightning

    Gunners literally cannot counter it. Its range is further than push. Sith can hold it for so long without draining their fp. If the sith jumps after you, you cannot get away even if you run. It kills full hp/armor heroes. Nerf pls
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