You want low regen so that there is no way to recover and all duels will end with two people 0 bp combo spam jumping?
I'd rather have higher regen, chance for quick kills via disarms, interrupts, slaps and well-executed attack-chains, a slowly growing ACM alongside defensive mechanics and...
Current system is extremely clumsy and shallow. Styles are a mess and it doesn't fit open mode at all. Fixing the saber system should be pushed to the forefront of development, as it is one of the biggest factors in player retention long-term. Nobody gives a fuck about 50 shades of kylo ren when...
No it isn't clear. Calling a spade a spade is not derogatory, that is just called being honest. Stop this pathetic limp-wristed wankery at once.
Another thing that bears mentioning in relation to this, is the current inconsistency and yet reliance upon interrupts/halfswings. Why are there two...
I've always thought that new beginner (newb) is horribly pleonastic. Noob is nice and straightforward and rolls off the tongue and is also further removed from the original meaning of "new beginner". So in my mind, noob > newb.
I played a little last night. Went in without any expectations. Knockback felt awkward at first and I was surprised at how powerful it was. After adjusting, I think knockback is alright. The main thing that I liked was the drains. They felt much better to me both as a gunner and as a jedi. I was...
Yes, that has actually also been on my mind for awhile. I am not sure how viable it is from a dev perspective, but imo the most optimal way is to push a patch like this one, treat it like a flexible open beta while you take in feedback and adjust it for a few weeks and then finalize it as a...
Honestly, the beta testing is mostly good for bugs. You really need to run more open betas on FP drains/Dueling patches like tempests/stassins work, so that everyone can play for a week on a normal pop server.
Who cares? Sense isn't what's carrying a good jedi/sith at all. It is mostly useful...
I haven't played yet, but it seems to be moving in the right direction. It's a start, right?
Although you never know with MBII devs, my impression was that this patch is part of a WIP to fix jedi/gunner balance and interactions in open mode. Handling the FP drains was a necessary first step...
I've done a bit of 1v2 on dueling servers where BP is refilled after kills. It trivializes it too much and makes it easy for me to just hop around and aim for mblocks, and as long as I can cheesily kill one guy I can restore to full bp and win without effort. It feels bad and shallow and way too...
Good point. I hardly ever see them being used, which is a shame as they give max style points. I doubt anyone even thinks about doing the jumping backwards ones anymore.
Right now the special attacks are pretty fucked. Parrying YDFA is inconsistent and you can sometimes get hit by an invisible...
This is not like HP where you cannot regen it so you need some other way to heal. BP regenerates automatically. It would really devalue all skill involved in 1v2 if you just got BP back by killing someone.
The way to make 2v1 a thing is to increase the skill-ceiling and make the game less...
They've been working on trying to revamp it for awhile now and although it's pretty much ready for open beta, since it's MBII time I expect either summer or fall 2020 but hope for something to happen the next month or so.
Public is a bit scuffed atm unfortunately. Still playable but it has...