Search results

  1. ent

    [SOLVED] Extracting Launcher exe on Mac issues

    In your case .NET Framework is also an emulator for .NET programs. Just original one. (And it's wrong.) They both translate CIL into native calls. They work indentically: execute CIL, translate into system-specific calls. Mono does not emulate .NET Framework, Mono works the same. - - - Updated...
  2. ent

    [SOLVED] Extracting Launcher exe on Mac issues

    Not an emulator, it's a substitute. It executes .NET applications as-is.
  3. ent

    [SOLVED] Changing map using console causes error.

    Willis, are those maps created to get used in Siege gamemode? Or even are those maps MBII maps?
  4. ent

    Lightsaber blade console info **Dynamic Glow**

    r_dynamiclight are reflected lights on walls from saber blades or firing. r_DynamicGlow is a post-process glowing effect, you usually see that on saber blades and some light sources in maps, set to 2 to see how it gets drawn. r_DynamicGlow* cvars are cheat-protected and they affect how dynamic...
  5. ent

    Technical Issue Overflow fixes

    Botlib. MBII can run bots technically, but actually and fortunately none plays with bots at all. Though I am not sure about this piece of code if it gets executed on init or in ongoing game.
  6. ent

    Technical Issue How i can disable the Hud?

    cg_draw2D 0 or mov_fragsOnly 1 (hide everything but kill message) con_notifytime -1
  7. ent

    Technical Issue Overflow fixes

    MBII uses their own MBII Client engine based on OpenJK. And it takes bug fixes from OpenJK ofc. But MBII team does not take a part in OpenJK development. So if OpenJK team is not fixing them, then they are also not coming to MBII Client. If you want fix the bugs yourself, feel free to do that...
  8. ent

    Technical Issue OpenJK has stopped working

    You cannot enable or disable crashlogs - they always appear automatically. But since you are using openjk they seem to fail to get generated.
  9. ent

    Technical Issue Unable to join servers (picture)

    Looks like version mismatch issue. Try to update MBII with the MBII Launcher.
  10. ent

    Technical Issue OpenJK has stopped working

    Any crashlogs in GameData or My documents/OpenJK?
  11. ent

    A tip for all montage and picture creators out there.

    Camera Zoom - jaMME Feedback & Support - JKHub Much better way.
  12. ent

    A tip for all montage and picture creators out there.

    Why not just cg_fov? camera fov applies to camera only and supposed to be used in keyframes, cg_fov applies to everything.
  13. ent

    I Can't install the latest update. please help.

    Reboot your computer.
  14. ent

    [SOLVED] Unable to Join Server (Mac)

    You are using outdated version. You need 1.4.4. Installation & Troubleshooting Guide
  15. ent

    Technical Issue Launcher problems

    Do you have Jedi Academy? That game is required to play.
  16. ent

    [SOLVED] VM_Create error,Server dont START!

    The game fails to extract jampgamex86.dll from game assets. That's probably because you have no "write" rights for MBII folder and for you jampded.exe process. Try to launch the processwith admin rights and set proper rights to the MBII folder. The other reason is you are already running another...
  17. ent

    MBII Moments #4

    This made me. XD
  18. ent

    1.4.4 Duels #2

    Oh so it's a driver? If so then there should not be any delay. And if it's customizable then yeah, it's definitely better.
  19. ent

    1.4.4 Duels #2

    Is not cl_mouseAccel enough? Using extra program that may add some input lag. :s
Top