Oh you want to add languages? Then you have to modify the engine and only people with that special engine will see that. Maybe engine is not enough.
So it's a hard work.
Or you want to add missing strings to the existing languages?
PK3s get loaded in alphabetical order and the last loaded content inside PK3s will override existing ones (exclusion .shader files).
So just make an extra PK3 named like zzzzzlanguages.pk3 and edit it however you want.
Where did he call me on using 'stolen code'?
Proofs, please.
And actual proofs, please, where you can quote him.
Many people told he "said" something, but never attached proofs.
I've never seen a single word from CaNaBiS since 2013.
That code is in public access. You phisically cannot steal it...
Well, it handles the error (I bet it's a fatal error) and shuts the game down.
Could start a debug session with your client, because I think the fatal error is called in the client?
Or could you try MBII Client maybe?
What the nonsense did you just say?
You capture with jaMME engine in both cases.
There is no way to capture with MBII itself.
And you capture the same way. Just different commands.
Well, nvm, it's talking to a wall anyways, according to your reply and replies in my post of how to capture in new...