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  1. ent

    Technical Issue crash when switchin to saber

    Interesting, I will try to check this out.
  2. ent

    Z_Free(): Corrupt zone header!

    It loads jaconfig.cfg (SP), tho it is supposed to be jampconfig.cfg (MP).
  3. ent

    I can’t remove 60 fps framerate cap!

    Yes, and your game FPS should be independant on screen frame rate, so they should not be synchronized.
  4. ent

    Windows technical FAQ/troubleshooting guide

    Nice investigation. Well, for some reason I know what version of VC++ toolset we use for MBII releases. :D
  5. ent

    Technical Issue Random crashes on Mac high sierra

    Doesn't it have some crash log button as it used to have?
  6. ent

    Windows technical FAQ/troubleshooting guide

    IIRC jamp is developed in VS 2005 and requires VC++ 2005 Redistributable, but they are already in the system.
  7. ent

    Technical Issue (MAC USERS!) HIGH SIERRA PROBLEM?

    Where did you try to download Mono from and what version does it have?
  8. ent

    I want to do some in-depth testing

    It will.
  9. ent

    I want to do some in-depth testing

    Yes, but not just over 60, it has to be exactly 60 in your example case, if it's over then frame time will be even less.
  10. ent

    I want to do some in-depth testing

    Frame rate - Wikipedia Game gets drawn with as many FPS as possible. More FPS - less time delay between each. The game can execute multiple commands per each frame (when you move with WASD, shoot, slice with saber, jump etc) so everything goes smooth on each frame. With "wait" command you can...
  11. ent

    I want to do some in-depth testing

    jediacademy/cmd_common.cpp at master · jedis/jediacademy · GitHub jediacademy/cmd_common.cpp at master · jedis/jediacademy · GitHub Delays frames. Personally I thought it delays in msec, but the myth is busted. P.S:. Actually it gets delayed by the amount of calls of Cbuf_Execute but cases where...
  12. ent

    Technical Issue Text issues at ultra-wide resolutions

    Which jamme version are you using? Or simply send me that rd-jamme_x86.dll.
  13. ent

    Technical Issue Text issues at ultra-wide resolutions

    :eek: What if you change the engine to jamp or mb2client in the launcher, but do not rename jamme? I mean, start jamme via the bat with the original name, but the selected engine should stay jamp or mb2client. It should work as well I think. Do you mean when hitting the arrow up key?
  14. ent

    Technical Issue Text issues at ultra-wide resolutions

    Seems like I was wrong the anti-cheat is engine independant, sorry. Alright, I will ask people on the MBII team and let you know what's up.
  15. ent

    Technical Issue Text issues at ultra-wide resolutions

    Then you made the batch file wrong. Make one with exactly the same line I have written above. I also has fixed it a bit.
  16. ent

    Technical Issue Text issues at ultra-wide resolutions

    You have to start jaMME as a playable engine, not as a demo editor. make a batch file with start jamme.exe +set fs_game "MBII"
  17. ent

    Technical Issue Text issues at ultra-wide resolutions

    Hello. I doubt you can do anything with it since it uses a hack into engine to fix the stretched text. It uses a bit tricky way to fix the text being stretch - it actually scales it down a bit then applies reversed ratio fix for the height. There is an issue in JAMP where counting text width and...
  18. ent

    Is it possible to create movies out of many different demos?

    Capture with jaMME in MBII 1.4.5 (with dropped editing support)
  19. ent

    Technical Issue How to run movie battles in 4k resolution (3840 × 2160)?

    Set display scale to 100%.
  20. ent

    Technical Issue Different luminosity

    This fixes the gamma: https://www.dropbox.com/s/p29g5u6gypqh5cr/brightnessfix.exe?dl=1 For anyone who is willing to test: change r_gamma to some value bigger then 1.0, then kill the game process in the task manager. Or reboot your PC.
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