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  1. pelmeņu lauks

    Feedback Thread: 1.5

    My first thought was to introduce some sort of bp regen scaling to styles' respective def values. Meaning the larger your bp pool is, the less bp you gain on pb and vice versa. I thought it would make sense that if you play a defensive style, you should be pb'ing more, but according to Stassin...
  2. pelmeņu lauks

    Feedback Thread: 1.5

    inb4 "staff has short range bro, so you should keep distance and get creative bro)". Swinging at a distance makes Yellow's swings incredibly easy to pb by default, so what the fuck.
  3. pelmeņu lauks

    Feedback Thread: 1.5

    Looks like some careless attacking to me. Why does staff regen the same amount of bp on pb as yellow? I don't think that 8 bp regen against a style that's considerably easier to pb in terms of animations/speed is fair. Attack/defense values for Yellow: 12/55 Attack/defense values for Staff...
  4. pelmeņu lauks

    MovieBattles II Version 1.5 Released

    Nice suggestion bro. Might as well throw away my mouse and plug gamepad instead.
  5. pelmeņu lauks

    Feedback Thread: 1.5

    Whatever, I'm going to play now. :p See you next patch bro!
  6. pelmeņu lauks

    Feedback Thread: 1.5

    rofl
  7. pelmeņu lauks

    Feedback Thread: 1.5

    Maybe fixed pb regen values for different styles would work. I did not ponder on this at all so I will appreciate arguments to why this is a bad idea. Defensive styles (Cyan, blue, staff): 2 BP regen on PB, Medium styles (Yellow) 4 BP regen on PB, StronK styles (Red, Purpuro): 8 BP regen on PB...
  8. pelmeņu lauks

    Feedback Thread: 1.5

    I'm talking about playing yellow v yellow with implemented RED. But switching to RED after slap, doing a combo on downed opponent and then switching to yellow again. You can't pb while you're on the ground.
  9. pelmeņu lauks

    Feedback Thread: 1.5

    8 BP is seems too much when it's yellow v yellow. But the idea was to encourage style switching, so in that regard 8 bp regen works. For example: when you get slapped and get combo'ed with RED, 8 bp regen is perfect to negate the massive damage you take from red while you were downed (completely...
  10. pelmeņu lauks

    Feedback Thread: 1.5

    inb4
  11. pelmeņu lauks

    MovieBattles II Version 1.5 Released

    Puppytime
  12. pelmeņu lauks

    CLAN Disciples of Dantooine | Info Thread & More

    uuu a Day of Defeat clan, nice. Didn't know people still played that game. :)
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