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  1. Supa

    [SOLVED] Viruses and Malware from the site?

    Haven't gotten a single security threat warning from Malwarebytes.
  2. Supa

    Voices for some characters!

    It isn't a bad request, it just isn't a simple one. If someone wants to do it then that's their choice, but it isn't as simple as "watch this, rip that".
  3. Supa

    Star Wars: Battlefront SweetFX

    Really too bad that Battlefront's aesthetic beauty didn't equate to good gameplay... It had such promise, but in the end they fucked it all up.
  4. Supa

    US Insane's Admin Application.

    I agree, of all the AOD admin he's banned me the least. :^)
  5. Supa

    Voices for some characters!

    Well, in regards to the thread his request was more variety for current characters - like Kit Fisto, as an example. There was very little of him in the movies - only a few scenes - and even then he wasn't the most talkative of Jedi squids.
  6. Supa

    Voices for some characters!

    That soundboard would provide us with some sounds, but not enough variation to rekit a character's dialogue. And ripping things from youtube won't guarantee the best possible quality, which is something even free projects like this one should try and avoid.
  7. Supa

    Voices for some characters!

    This would require someone to purchase or... *ahem* Obtain digital copies of TCW series and rip their voices directly from the game. Most of the voices that characters currently have are from the movies, and thus fairly easy and inexpensive to get a hold of, or from other games. So in other...
  8. Supa

    Dash reworked

    Dodge before was just silly though, even after dodge points were made a visible resource for the player to see. It was an unnecessary crutch that didn't encourage players to get any better at positioning themselves, and it was almost counter intuitive for the purpose it was intended to serve.
  9. Supa

    Dash reworked

    We haven't even decided whether we want to change dodge or not. These are all proposals, nothing is set in stone. That's what threads like these are for, to help us make that determination in the best interests of game balance.
  10. Supa

    Dash reworked

    He explained it, you would have to activate it yourself rather than it be an automatic skill.
  11. Supa

    Dash reworked

    I toyed around with a rework for the way heal functioned, because it's kind of lame right now. I was thinking of a mobile shield generator, that actually regenerates shield.
  12. Supa

    Dash reworked

    Something I came up with during your last thread: + Have an actual animation that can be drawn during use. + Increase the distance of dash, otherwise the animation will look stupid. + Add a short 1500-2000ms (1.5-2.0 second) cooldown. In the short term this isn't possible, because we don't, at...
  13. Supa

    [SOLVED] Do I need a mod to be able to Block etc..?

    Block is alt attack. If you can't do that, either your mouse is broken, or your game is broken.
  14. Supa

    Dev's team opinion on Hero balance?

    Take your lovers quarrel away from this thread. Only warning, personal disputes will be settled via private messages or other forms of peer-to-peer communication, not on our forums, and especially not in the feedback section.
  15. Supa

    Dev's team opinion on Hero balance?

    I can agree they would make the game interesting and fun, but also very convoluted at the same time. :P
  16. Supa

    Dev's team opinion on Hero balance?

    I don't think we need any more classes, we need to finish and re-purpose the ones that we currently have. The tools that have been developed can be given out to classes, but making new classes with those tools that either fit a singular purpose in the game, or have to share a certain role with...
  17. Supa

    Dev's team opinion on Hero balance?

    Whatever was intended, it isn't just a single map problem. The expansive areas on DotF like hangar and main corridor that promote sniping really well exist on other maps, so to say "that's a DotF only problem" isn't true at all.
  18. Supa

    Dev's team opinion on Hero balance?

    There is nothing wrong with projectile rifle, but there is something wrong with projectile in the hands of a class that is as agile as hero. Suddenly, whatever "draw backs" the weapon has are null because of the class that's using it. I'll tell you, people aren't nearly as scared of me when...
  19. Supa

    Dev's team opinion on Hero balance?

    If dash were to stay in the game, I would rather it not be a blink, and have an actual animation that you could shoot during the animation, and increase the length of the dash to compensate. This whole nonsense of it not having a cooldown, and negligible resource costs, needs to be fixed...
  20. Supa

    Dev's team opinion on Hero balance?

    Playing hero without a projectile rifle and still being relevant is hard. The class should be an agile, front line sort of class, and projectile rifle should be allocated elsewhere. That unfortunately complicates the connection between bounty hunter's in the movies and the class in the game -...
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