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  1. Tylenol

    Gas Stassin: A Modest Proposal

    I'm more referring to the fact of how Lessens main topic of disscussion was how gameplay changes are handled and how the community as a whole can impact on those changes. However that got sidetracked back into 2 people arguing with the Devs over a misunderstanding. Something something, pretty...
  2. Tylenol

    Gas Stassin: A Modest Proposal

    And so the thread has gone off topic
  3. Tylenol

    Gas Stassin: A Modest Proposal

    Having a so called 'Senate' gameplay is unfortunately a very flawed idea Lessen. Having 11 people would not only lead to difficulties in actually picking individuals but also lead to some very heavy manipulated votes. Not to mention, any elected senate members could easily be influenced to...
  4. Tylenol

    Imp vs. Reb Variety

    Fire nades overall function is that it can basically block certain spots/corridors/choke points. Throwing one behind enemy lines to block off any escape routes is just a tactic/strategy that can be done. It isn't it's primary function
  5. Tylenol

    Imp vs. Reb Variety

    Actually, Im saying that from a perspective of a Rebels ET Main. I'm not saying that I myself consider rebels to be at a disadvantage. Compare Fire Grenades to Sonic Detonators. One is based on just dealing damage while the other paralyses enemy attack options. So which is more effective? Sonic...
  6. Tylenol

    Imp vs. Reb Variety

    Some people would say however, that Rebels are actually at a disadvantage due to the fact that they're not designed to be mostly, if not purely offensive, like Imperials are. Lightning, poison darts and etc are much more offensive and easier to use than something like Mind trick or pulse nades...
  7. Tylenol

    v1.5 increased projectile speeds: discussion

    No idea if this was mentioned but what's wrong with increasing projectile speeds for each weapon individually? An blanket increase in projectile speeds might help to even the ground in saber Vs gunner gameplay but it also just buffs certain classes and weapons that are already ridiculous enough...
  8. Tylenol

    MovieBattles II Version 1.5 Released

    Hail Lego 4 Planet!
  9. Tylenol

    Reworking Dodge

    Giving it to Mando would be just as bad. The only reason why dodge on ET's and Hero's seems plausible was because it kinda of fit lore wise. I'd suggest just keeping dodge for Hero since it's still a one life class, and reworking ETs into some sort of unique advanced CQC training, where the...
  10. Tylenol

    Reworking Dodge

    It's just a meme. :(
  11. Tylenol

    Reworking Dodge

    You seem to severally underestimate the power of a Arcs. In overall design, it's supposed to be a parralel to Mando. A very mobile and agile class with the choice of a main blaster rifle with an optional scope, a pair of pistols and some unique gadgets. Giving it dodge is silly since Arc...
  12. Tylenol

    Reworking Dodge

    Reworked in what kind of way?
  13. Tylenol

    Reworking Dodge

    I'm curious what other people think about current Public and Open Beta dodge. I'd also like to know how everyone feels about the design of Dodge and whether it could possibly be reworked in some way.
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