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  1. GoodOl'Ben

    It's like 50/50, I'm not sure either. Though I did love posting on it ironically. I'll see what...

    It's like 50/50, I'm not sure either. Though I did love posting on it ironically. I'll see what I can do, okay? :D
  2. GoodOl'Ben

    Oh that feature's been disabled? Who in their right mind would do it!?

    Oh that feature's been disabled? Who in their right mind would do it!?
  3. GoodOl'Ben

    I recommend you follow us on FB, I tend to post shit there on a weekly basis. If there's...

    I recommend you follow us on FB, I tend to post shit there on a weekly basis. If there's something worth to show in development or the community, I chuck it there. Though perhaps some sort of developer updates could be nice. I'll definitely share mine once I get them going.
  4. GoodOl'Ben

    Jedi survive direct nades/rockets

    True, but a Jedi needs close range to deal damage. There's a lot of asymmetry to take into account here.
  5. GoodOl'Ben

    Jedi survive direct nades/rockets

    Yeah, seems like a direct hit would leave you at around 5-10HP as speculated. What I would be interested in seeing is similar cases with other single life classes. I assume they also survive with similar health remaining. Blocking DR currently stands at around 10-20% or so if my memory serves me...
  6. GoodOl'Ben

    Looking for rain, fog and snow effects.

    Lowering opacity won't help. Opacity is taxing to the renderer no matter what the opacity level is. You will want to reduce particle counts. Rain, fog and snow are generally handled by JKA engine. Any map specific effects are generally in the map's PK3 file.
  7. GoodOl'Ben

    Jedi survive direct nades/rockets

    It's best to look at other LMS games for reference: Counter-Strike grenades are largely crowd control. Frags can be lethal but have a far smaller blast radius than MB2's. Deserved survival. I would very much prefer to de-emphasize explosives as killing tools by decreasing splash damage...
  8. GoodOl'Ben

    Jedi survive direct nades/rockets

    I'd say it is very meaningful as the explosive's goal should not be to kill someone straight up.
  9. GoodOl'Ben

    Jedi survive direct nades/rockets

    You are in a cooldown that prevents you from pushing. (Lightning, Push, swing, knockdown, slap) You are in a position that prevents you from pushing. (Line of sight blocked by other players, preferably opposing team's saberists) Grenade arrives into the room from an angle where you do not have...
  10. GoodOl'Ben

    Bring back nudge and "fix" flinch + other tweaks

    The only thing it encourages is for the attacker to do a risk/reward assesment. Do you hamper your movement speed by swingblocking and being safe while you attack or do you maintain speed while being unsafe? Swingblock is so underutilized against gunners that it pains me. People need to employ...
  11. GoodOl'Ben

    Censorship and bending rules.

    I dunno, those memes are so shit that it's offensive. Bannable imo. ¯\_(ツ)_/¯ Please find something really topical. This stuff's dead like Harambe and his jokes. As a side note: What the hell happened to memes? Like yo, whenever I go online these days it's like I opened up a funny pictures...
  12. GoodOl'Ben

    Jedi survive direct nades/rockets

    Pushing a good one is borderline impossible.
  13. GoodOl'Ben

    I Interviewed the Creator of Jedi Academy's Lightsaber Combat and the MB II EU Admin

    Agreed, I wouldn't be where I am without JKA's moddability.
  14. GoodOl'Ben

    Jedi survive direct nades/rockets

    We could roll back to a previous version where Jedi survive rockets and grenades by holding block+crouch while losing only 10-20HP. There have been like a handful of instances where Jedi have not had damage reduction against explosives. Two of those cases were Day 0 bugs promptly fixed within a...
  15. GoodOl'Ben

    Bring back nudge and "fix" flinch + other tweaks

    Boosting range by a few units ought to be considered. I greatly dislike how unreliable flinch is. It is very much a 50/50 whether it activates or not. The only instance I can rely upon it is when the attacker was already in facehugging range. Generally a target that runs towards me will not...
  16. GoodOl'Ben

    Jedi survive direct nades/rockets

    Jedi is the only one life class with no armour to soak up the damage otherwise. Landing a rocket or a grenade on a Jedi is not hard, you just need to know your positioning and timing. After that it's very unlikely you'll ever fail to land them. Grenades and rockets are generally noob traps, so...
  17. GoodOl'Ben

    Shitty TD suggestion

    TD has been unchanged since the graphics were changed to be a nice expanding glowing orb. It still has damage fall-off and the deals knockback damage on people who survive. Essentially a superpush. Generally only wookiees get to experience this. I would wager that full HP SBDs and maybe max...
  18. GoodOl'Ben

    The most neglected core mechanic of MBII

    It’s a DG legend. What started off as a funny sound coming out of TeamSpeak's Text-To-Speech turned into a powerful meme. It has even been included into MB2 countless times throughout the years as an easter egg.
  19. GoodOl'Ben

    Basic Gameplay & Core Mechanics

    Look at some of the most simple board games. They have built-in low points. Take Monopoly for example: Jail mechanics (player is cut off from revenue and playing the game unless a lucky dice roll gets him back in the game) Random community chest events where player has to pay varying sums of...
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