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  1. Stassin

    Poll: Flinch

    Agree with your arguments but getting shot from behind in a long hallway is also impossible to anticipate unless you have prior information about the enemy team's positioning. If it's a normal gun you'll just lose some HP and continue the fight with a disadvantage, if it's a sniper shot you...
  2. Stassin

    Poll: Flinch

    The current knockback calculation is the same as what it's always been in v0, but since it is dependant of damage, because of jedi damage reduction it is slightly less. Just want to stress that making the knockback the same as v0 (for example by removing the dmg reduction) would make almost no...
  3. Stassin

    I have shitty aim, how do I fix that?

    Another common tip to help with aiming consistency for any game would be to disable mouse acceleration (in windows mouse options, dunno about other operating systems). As was said it's "generally" preferable to use lower sensitivity to better learn precision (being able to rotate about 360° with...
  4. Stassin

    I have shitty aim, how do I fix that?

    If you really want to learn how to aim play another shooter game like quake. Playing mb2 will certainly improve your projectile aim but if you only play mb2 your hitscan aim will probably remain pretty bad, plus getting used to being in 3rd person all the time won't give you a shooter gaming...
  5. Stassin

    Your 5 changes to sabering

    I like this atmosphere. Should i reinstall mb2 and prove to both of you that you're still lil newbz at this ? Well on second thought if i actually do reinstall i should probably rather just set name "^0MK^1-^0707", play deka alongside Q-11 and vaporise all those organic jedi meatbags regardless...
  6. Stassin

    Your 5 changes to sabering

    If you played that now after having experienced post-v1.1 for years, you'd feel how ultra inconsistent it was. All halfswings except 1 or 2 directions were ultra slow and useless, the drains were so high and PB so inconsistent you'd either lose half BP in 1hit when interrupted or be lucky and...
  7. Stassin

    Your 5 changes to sabering

    I'm not gonna argue in real detail especially not now. Already did that far too much when doing these patches. Just: The skilled player, always. In case you didn't notice, playing jedi is literally braindead compared to playing any other gunner: literally no aim in exchange for instakills...
  8. Stassin

    Your 5 changes to sabering

    1.3 was THE patch where jedi/sith were the most freakishly OP against gunners out of all patches in the history of MB2, without a single doubt. Additionally 1.3 sabering was the most absurd spamfest ever seen, far more so than 1.4+ or ever before, every single attack of a swing chain would drain...
  9. Stassin

    I haven't played MBII consistently for 3 years, here's why.

    So if i understand correctly you mean that someone's force focus should be stronger when the target isn't looking at him (i.e. also force focusing), in general in any situation. In that case i agree it makes total sense, although it would make things harder in 1vX open mode (which should be ok...
  10. Stassin

    I haven't played MBII consistently for 3 years, here's why.

    I'd much prefer having semi-PB not only in returns but also in starts and while running. Only having it in returns strictly addresses that frustrating scenario of getting hit right after you finish your combo. Having it in starts and running aswell encourages offense which is needed imo with the...
  11. Stassin

    I haven't played MBII consistently for 3 years, here's why.

    I totally understand that feeling, but after reading sev's comment about wookiees i just came to a realization. Melee wook can just destroy any gunner when they're in their face at the cost of some HP, and that's way easier to do than the forward + attack easy kills that jedis could get in the...
  12. Stassin

    I haven't played MBII consistently for 3 years, here's why.

    It actually gives the runner the advantage because he is the one who can decide when to stop running for a short instant and attack since his enemies are rushing towards him, so he can afford to stop running and walk for just an instant to get the extra damage, while it's harder for the ones...
  13. Stassin

    I haven't played MBII consistently for 3 years, here's why.

    Lol, i actually forgot that i added that difference of regen between active saber and inactive saber. Then the regen should be 100% all the time i guess ? About swingblocks dealing more dmg i'll have to disagree and at this point i doubt you'll find anyone who agrees. That's because...
  14. Stassin

    I haven't played MBII consistently for 3 years, here's why.

    @SeV rereading i found there's something incorrect you've been saying: FP regen was not higher before, it's the opposite. The old FP regen was 1 FP per 200ms, since my changes it's 1 FP per 150ms. Now, i think i can write the following list of needed core changes: ### Saber vs gun changes: -...
  15. Stassin

    I haven't played MBII consistently for 3 years, here's why.

    Well, i meant jedi is ez compared to gunners. While this not may be the case when considering players who have already played other shooter games (but then the same could be said for people who have played sword games and not shooter games ?), for someone who has no gaming experience jedi is...
  16. Stassin

    I haven't played MBII consistently for 3 years, here's why.

    K, after some more rereading and thinking i'll have to take back what i said at the end. No, it's impossible to get a compromise between both approaches. I believe the current system is fine (if toned down) in that it makes the saber vs gun engagement more consistent and requires more skill on...
  17. Stassin

    I haven't played MBII consistently for 3 years, here's why.

    Agree with most of what you said regarding saber vs saber. At some point i did put some of these in as you talked to me about them and we tested them too, they were in as of 1.4.3 for sure (dunno about more recent builds but i doubt it changed), although a little bit different. If i recall...
  18. Stassin

    The ONLY gripe I have had with dueling

    Ok, is it time yet for me to come back and fix this ? Semi-jokes aside, although i haven't tested anything in a long time, i am honestly scared to see that hitboxes are even being changed. It could change the feels (i.e. timings of basically all aspects of the gameplay) of dueling completely...
  19. Stassin

    switching styles in battle?

    Because he listens to feedback, y'know. But objectively such a mechanic has potential to be good i believe, except it has clear negatives of 1) being quite difficult to implement properly so that it feels natural in actual gameplay, and 2) complexifying the system even more than it is when the...
  20. Stassin

    switching styles in battle?

    Used to be a valid tactic prior to v1.1, hasn't been since, and absolutely needs to be brought back and encouraged once again along with a number of other things tbh. But we'll just have to wait and see what the current saber system designer has in store. Apart from red unless it got changed...
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