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  1. Stassin

    Tempest's Saber Build

    You can strawman me all day long, it's not gonna prevent me from running an open beta for my vision of the saber system. Yes, my patches before without open betas didn't please everyone, but for example there was v1.5 which many did like (and coincidentally, most people who had similar tastes to...
  2. Stassin

    Tempest's Saber Build

    Yeah, they did indeed. PB aside, there were a bunch of code improvements that made general mechanics alot more crisp. Nevertheless the old builds had components of freedom in the mechanics that translated into freedom over your saber and playstyle, that the current builds don't. So the goal...
  3. Stassin

    Tempest's Saber Build

    To answer this: - Using heal to cancel a move: that's implemented correctly nowadays, you can do it by pressing use + reload during a swing. But it intentionally doesn't work with saber special moves, because that was kinda OP. Well, more importantly, it defeated the meaning of commitment when...
  4. Stassin

    Tempest's Saber Build

    Just for the record, when saying this i only meant about the same thing as tempest means here: My way with words is just more abrupt, because i don't ever want to devolve in bamboozling which i hate with a passion. But yeah, sometimes there are better ways to word stuff without devolving into...
  5. Stassin

    Tempest's Saber Build

    You might think i listen to general feedback less than Tempest, because of some drama on the discord server and me venting frustration due to other problems, but that's not actually the case. The major improvement in the development process that only got introduced a while after v1.4 is doing...
  6. Stassin

    Tempest's Saber Build

    They were not touched for any style other than blue in any patch since v1.0. It is problematic to fantasize about things that are false then make decisions based on that, i know that firsthand since at first i firmly believed there were no leftover hitbox changes in v1.5 from your open beta...
  7. Stassin

    Tempest's Saber Build

    Another repeated discussion indeed. That's the more difficult question of all here, and we definitely need to experiment more with PB mechanics. That said, as much as you despise "yawing", i've seen a fair share of EU players using it skillfully (actually intentionally aiming the saber swing to...
  8. Stassin

    Tempest's Saber Build

    Reading that is meaningful because despite wanting nudge back desperately myself, i've always kept it at bay since pretty much all players who didn't play before v1.1 elaborate on how bad it is. But maybe it's about time to yolo and cater to the minority.
  9. Stassin

    Def!led was last seen: Jul 13, 2016

    The next two patches will explore new options for PB mechanics (including, but not restricted to, the old mechanic from before v1.1).
  10. Stassin

    Reverting to Legacy Saber vs Gunner

    You know what's up when some people accuse others to have big ego. The answer is, these people need to look in a mirror (and the best mirror is getting ignored by others, so guys let's stop posting - not that i'm giving the example here -_-). I mean look at this: Oshiet, this guy spent hours...
  11. Stassin

    Tempest's Saber Build

    That's the spirit, but has to mix the aspects together for a better overall result, rather than reverting each aspect then improving them on their own separately. Yawing is something that partially saves sabering, since it actually makes attacking require some amount of aim instead of none...
  12. Stassin

    A simpler saber system?

    Right, but the same applies to mb2's sabering, it's just even more lax than mb2's gunning, yet still much closer to a shooter than a fighting game. No i really don't think the intricacy of the mechanics is a problem. When discovering the game, as with any game, one will necessarily focus only...
  13. Stassin

    A simpler saber system?

    MBII is a multiplayer shooter game, so it's a given you'd need to worry about aim, positioning, multiple targets and teamwork on top of abilities and cooldowns. It's not the same as a fighting game. MBII is indeed particularly complex for a shooter in terms of the intricacy of its gameplay...
  14. Stassin

    Purple style

    Possibly. Something about giving stab to cyan (-> makashi), and revamping purple to be not just powerful but fast + powerful (-> juyo), in which case purple would need something else, possibly that kata (which isn't really "old", as it was just introduced in v1.4 while purple always had the stab...
  15. Stassin

    Alt. Frag Ideas/Changes

    Obviously, it'd only be meant to hit consistently at close range, and then yes it'd be consistent (as a projectile, a frag nade has a decent hitbox). You wouldn't really want to waste an ability with 1-2 ammo on a middle-long range hit with a less than 10% chance of hitting unless you're relying...
  16. Stassin

    Alt. Frag Ideas/Changes

    Like Tylenol said altfrags are a 1-time use ability. We really can't nerf their core impact much without making them useless altogether. The best approach would be maybe a slight nerf, while more importantly making them require more skill to land. Turning them into concs does accomplish that but...
  17. Stassin

    Static Background For New UI

    Reversion isn't an option but i will definitely make sure to bring some of the crucial sabering gameplay elements from those times in coming patches, with open betas. Well, can't guarantee you'll personally like it though.
  18. Stassin

    MovieBattles II Version 1.5.1 Released

    Yeah it indeed bugs out sometimes but not that often. Sometimes you get locked in the blocking anim like before, and sometimes there isn't even a blocking anim played (when you get interrupted while holding attack).
  19. Stassin

    fix purple hitbox

    It's not really broken actually, in the sense that it's not really a bug. The issue is more with the animation itself not being very appropriate, the victim here was simply hit by the end of the animation which still counts as full special move. Code is braindead y'know: anim = special move =...
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