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  1. Stassin

    Westar pistol charge shot lost after using flame thrower

    This issue hasn't been tinkered with at all no.
  2. Stassin

    US NA Duel/NA Open Admin Application

    Yeah, i believe we have a rather responsible person right here.
  3. Stassin

    Solution to grip troll

    I wanted to bring saber twirl long ago but had coding difficulties with it, now it's back in beta and finally implemented properly, as for torso freeze i'm not sure if bringing back the instakata part would be accepted (since it's possible to instakata without it, just harder), but only the...
  4. Stassin

    Mace is actually right about sabering

    In case it wasn't already clear enough, not only from my previous posts here but even the changelog line you dug out, there was no timing involved in doing 4th and 5th swings in a yellow combo, as it was purely based on random number generation. This was actually also the case for cyan/blue as...
  5. Stassin

    Solution to grip troll

    1st point is probably easy to implement, second point might be more problematic and moreover i don't think it's needed if the 1st point is already in place.
  6. Stassin

    Mos Eisley Map

    I'm pretty sure that as long as Mace remains active as a mb2 team member, no mapping project on the scale of an official map should be considered lost or delayed indefinitely.
  7. Stassin

    Mace is actually right about sabering

    Please do elaborate what kind of timing exactly. Because Q_irand(3,5) was not a timing thing.
  8. Stassin

    Mace is actually right about sabering

    Esoteric and based on swingblock timing via Q_irand(3,5)
  9. Stassin

    Mace is actually right about sabering

    There's one thing i didn't really like about RC1 though, the fact that the blocking animations locked your input for soo long, 2-3 times longer than in v1.4/v1.5. It sure was visual, but exaggerated. Though i'll admit i didn't really realize that at the time as it was simply fun to play, and the...
  10. Stassin

    Mace is actually right about sabering

    If we wanted to make the saber system truly simple once again, and at the same time coherent, then there's no doubt that we would need to remove the recently added cyan/purple and perhaps even duals/staff, as they are too many to fit together in a simple system. However, we don't want to do that...
  11. Stassin

    Mace is actually right about sabering

    About sabering, personally i was going to retire after v1.4.2, and ended up staying for a short while longer due to Tempest joining at that time and wanting to change sabering, until v1.4.4 where i just did some non-sabering gameplay stuff and then left for about 1 year. I wasn't very happy with...
  12. Stassin

    Tempest's Saber Build

    Regarding what you meant with PB indicator, it would be easy to play the current same MBlocking anims in tandem with zones being indicated. Since you were talking about different animations, shorter than the mblocking anims in terms of position/angle change, then such anims don't exist and we...
  13. Stassin

    Tempest's Saber Build

    That would be problematic to add as we don't currently have such animations laying around. The idea of it is pretty cool, however it only really suits red & perhaps to some extent purple, and even then it needs to go together with at the very least more lax chaining direction restrictions and...
  14. Stassin

    Tempest's Saber Build

    Crisper ? That's nowhere in your changelog, yet at least. You're probably gonna protest that you didn't mean making it "harder" when saying this, but either way MBlocking is already a difficult and obscure thing to do from a general player's point of view, it shouldn't be made even harder just...
  15. Stassin

    Tempest's Saber Build

    Having an arbitrary dmg multiplier on it is just equivalent to adding another invisible element in a system already full of them. It seems tempest had done some testing with saber blocking with larger hitboxes, but with the usual hitboxes it's something that hardly happens at all except when you...
  16. Stassin

    Tempest's Saber Build

    The things you mentioned are signifcant improvements indeed, but i'd rather he holds off on at least perks, because the perks he's reintroducing, even if better distributed than the ones in v1.4, are still mostly just as bad (invisible dmg buffs/nerfs, focused on niche situations like PB...
  17. Stassin

    My honest opinion, and my humble suggestion.

    Find me someone other than you in the dueling community who agrees that swingblocks should deal more BP damage than non-swingblocks. Maybe not everything you believe is all that great either. In any case plz let's stop wasting time on drama because these days, like you, i've had more than enough...
  18. Stassin

    My honest opinion, and my humble suggestion.

    Both sabering (separate developments from tempest, although a few points do coincide) and open mode. It seems pretty clear to me at this point that v1.3 and v1.0 both were the most liked sabering builds, so i feel it's time to resolve this issue already and develop an iteration whose design is...
  19. Stassin

    My honest opinion, and my humble suggestion.

    You said you wouldn't test anything, but do check beta and come test once i restart testing (in 1-2 weeks) for the gameplay developments i've been cooking up lately. You might just be surprised at the "fun" factor.
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