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  1. MaceMadunusus

    Semi Serious Suggestion 4: New Soldier Loadouts?

    Most of these are probably better for other classes, or new classes. Soldier is kinda intended to be pretty generic, and isn't really intended to have tons of utility.
  2. MaceMadunusus

    Moviebattles II V1.9 Released

    Not all CTF maps are 12 minutes. The standard is 10 minutes, with large maps like DS having 12, smaller maps having 6 or even 8 minute rounds. People probably should have died at least once in those time spans unless theyre sitting back sniping with disruptor across the map most of the time...
  3. MaceMadunusus

    Moviebattles II V1.9 Released

    Well if its going to be something a team has to fight over in the map as a secondary objective. I would say it probably should be a capture node rather than a hack, and that capture node requiring more than 1 person in a team in order to progress.
  4. MaceMadunusus

    Moviebattles II V1.9 Released

    This runs into an issue that MB2 as a game is about resource management. You typically have 2 weapons, and with ammo 3 you ran out of ammo with both of them? One of the few benefits to a multi-life class is the fact that they can refresh their ammo more easily. We already have seen the first two...
  5. MaceMadunusus

    Error during initialization: DROPPED

    Try replacing MBAssets3.pk3 in GameData/MBII with this. Should fix it until we hotfix.
  6. MaceMadunusus

    Moviebattles II V1.9 Released

    Thus far, I think I have only ran out of ammo with ammo 2, and only after staying alive for several minutes. If its a consistent problem, its more that you need to pick up ammo 3 if you aren't currently. In many cases you can sacrifice a reinforcement to give you the extra points to put into...
  7. MaceMadunusus

    Moviebattles II V1.9 Released

    make sure any hud mods are updated, for now you probably want to remove anythhing that modifies hud/scoreboard.
  8. MaceMadunusus

    Moviebattles II V1.9 Released

    V1.9 Update General New / Change: Created supplemental setting save system for JAMP engine clients to work around engine issues with parsing large config files. This will allow more freedom to add settings in future development. JAMP users should take note of these changes: Most MBII-specific...
  9. MaceMadunusus

    Capture The Flag Final Open Beta

    Capture The Flag Final Open Beta The final Capture The Flag Open Beta starts today Saturday October 9th, at 4:00pm GMT or 11am US Central time. Both a European and an American server will be available for testing. Download size is roughly 2.5GB. If you haven't already, you can set up discord...
  10. MaceMadunusus

    Feedback Thread: CTF Open Beta #4 - October 9th-10th 2021

    Please be sure to leave your feedback from the recent test here. Separating each bit of feedback into different categories such as feedback on the mode itself, and feedback for individual levels, or feedback on specific features specifically within CTF. An example feedback template: General...
  11. MaceMadunusus

    Remove/Fix the useless shaking effect on mb2_duel_ihod

    That really should be cosmetic only. Unless something changed by accident those shouldn't be doing anything, and anything in IHOD also shouldnt be RC level severe... this is weird.
  12. MaceMadunusus

    Remove/Fix the useless shaking effect on mb2_duel_ihod

    I just had a look at the source file and I have no idea what would cause this. Theres no target_screenshake, or push entity or anything especially in that area.
  13. MaceMadunusus

    Moviebattles II V1.8.2 Released

    They may not be the same in the future, there are ideas on how to differentiate them more, but it is a bit down the line as we want to tackle some other things first. I have an idea to try, idk if its gonna work or not. We will see if I have time to do it before the next release.
  14. MaceMadunusus

    Hex's Scope Edits

    This is on the to-do for when the lower part of the hud gets redone.
  15. MaceMadunusus

    Coop for Movie Battles 2

    Special maps have not really fallen under this rule. That rule mainly applies to code modifications. That said, I know some of us want to have some coop campaigns, but we do not have the resources for that currently and it somewhat relies on the second phase of tutorial stuff to even be...
  16. MaceMadunusus

    General feedback on the new patches

    Yeah ben, lini, and some others have suggested changing the score numbers to players alive for open mode. I do want to make the the rounds and stuff matter more but that is an option to do. The thing at the top might get too cluttered if there is 4 numbers there, so not sure if thats the best...
  17. MaceMadunusus

    General feedback on the new patches

    This seems like you're way more offended than I am.
  18. MaceMadunusus

    General feedback on the new patches

    I have literally conceded on multiple ideas in this thread, while contested others. :leiafacepalm:
  19. MaceMadunusus

    General feedback on the new patches

    Except that isn't what you did. You gave me examples of league doing the exact same thing I did, while saying they're better and what I did was wrong. I am not saying the MB2 UI is great because it isn't, but its basically the best I could make it with the tools / resources I have. I don't have...
  20. MaceMadunusus

    General feedback on the new patches

    I gave league as an example of a complicated UI and you went more in depth into it and debated me. Don't "what about dis" me. When I start poking holes in your statements / examples, you wanted to get off the topic of league.
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