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  1. cannonfodder

    Make pull cost as much as push

    All levels of pull can steal a gunners gun, so even though its not a knockdown, you could have just taken away a clones clone rifle, a P3 hero's P3, an ET's A280/T21. And the pulled guns are able to be picked up by your teammates as well. Pull is less risky than push because pull doesn't have a...
  2. cannonfodder

    Fire Nade Change Suggestion

    not OP, just slows down gameplay to a crawl, especially in scrims
  3. cannonfodder

    Fire Nade Change Suggestion

    The reason primary isnt used much is simply because it can be pushed back easily, how are you going to buff it in a way where that's a better option than instant crowd control. And we arent asking for a super massive nerf either, does it not make sense that when you throw a nade with a longer...
  4. cannonfodder

    Fire Nade Change Suggestion

    Problem with the 1 column idea is that wherever you nade, be it roof wall or anything, the 1 fire column would stay there, so if you fire the roof of a doorway, all that space under it wont be affected, same with the sides of doorways. Really the biggest thing is just reducing its duration IMO...
  5. cannonfodder

    Fire Nade Change Suggestion

    what? IK what he's saying, but you were saying that the secondary fire effect is too small be useable, but when it appears instantly, still deals a lot of damage, and can shut down a doorway for like 10-15 seconds, its still huge in scrim play. If losing its surrounding pillars is a massive...
  6. cannonfodder

    Fire Nade Change Suggestion

    secondary effect is only small if you detonate it on the ground, if you detonate it on a wall, a roof, or an enemies face, it spreads a lot more. And both fire nades set you on fire if you stand in them for 0.50 seconds And I do think the damage nerf was needed, it felt shit when you were like...
  7. cannonfodder

    Fire Nade Change Suggestion

    Have you tried using water?
  8. cannonfodder

    Moviebattles II V1.8.2 Released

    because the ability was incredibly niche, and the few times it does happen are usually accidental inputs because someones trying to crouch to either punch someone on the ground or to become immune to force abilities, the only time I ever see good players use it is to put out fire quicker, and...
  9. cannonfodder

    Proof i am a God Of MBII

    ACTUALLY, ACTUALLY, ACTUALLY I FOUND THAT A FEW WEEKS AGO
  10. cannonfodder

    Moviebattles II V1.8.2 Released

    Hoping to see gunner forced rolls to be fixed finally
  11. cannonfodder

    The new update is a JOKE LOL!

    2022? We're still going strong for another 2 months then boy's, the end is nigh
  12. cannonfodder

    Moviebattles II 1.8.1 Released

    what?
  13. cannonfodder

    Lightning Push Alternate Fire Mode

    if you tap lightning for a split second with your saber out, then swap to your fists and use lightning, it wont use up the 20 FP for the push and wont knock them back. allowing for a longer burst of double damage L3
  14. cannonfodder

    The Ultimate AOD Clowning.

    Hey phobos what's your thoughts on Bowcaster rn
  15. cannonfodder

    Removal of Random Mechanics

    Rocket Audio issue is only on mando rocket cause of the jetpack delay I'm pretty sure, the Arc rocket consistently fires like a half second after the audio thing goes silent, so if you're aware of that its really easy to push consistently
  16. cannonfodder

    Fixed Deka Shield Draining bug

    if you're running proj 1 or 2 in your build and you're holding down the shield button when you release A S or D, it causes your shields to instantly drain to 0 (you have to have your shield turned on when you started moving).
  17. cannonfodder

    Reduce frag grenade point cost for solds

    by making it more expensive by 1 point, instead of seeing solds run 2 concs, you'd be seeing solds run 1 conc and 1 frag + their normal guns and stuff. Also frag nades have more mixup potential now than they ever have before, say your fighting a support sith with a frag nade, he has to decide if...
  18. cannonfodder

    Not a bug Clone rifle / Arc trooper / SBD questions

    Clone rifles deal less damage than SBD arm blaster so higher rate of fire still makes sense for them, although I don't completely believe that CR2 fire rate is more than SBD Firepower 3. also a clone who grabs CR3 is unable to afford reinforcements, so it becomes a 1 life class when it runs that...
  19. cannonfodder

    As designed Dual Pistols crosshair is incorrect

    So is there a way to get the old cross hair on the non convergence mode without turning on that setting
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