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  1. Hexodious

    V1.4.6 Update Released

    Nice just in time for my Days > Nights crossover, @FRANK LAMPART mb2 discord later!
  2. Hexodious

    [VIDEO] Shady duels #1

    So zoomed out :o I don't even like 97 fov I play with 90 ha
  3. Hexodious

    SERVER Meme Battles 2 Server!

    Excellent. Bob inspires the fun.
  4. Hexodious

    The Evolution of Duel of the Fates

    Ootini! Edit: But seriously we should add some NPC Jawas to Tatooine, I love the sound they make when they die... :)
  5. Hexodious

    The Evolution of Duel of the Fates

    Some people do get FPS issues there, which I think the guy was referring to on his hopes for here.
  6. Hexodious

    Bullet speeds

    More weapons for sure, I still say split out the mini-gun and the clone rifle into two separate weapons at a minimum.
  7. Hexodious

    Bullet speeds

    I feel blobs would be better if they had rules similar to push, in that the targets movement state changes how it affects them. Running: Blob Knocks down on hit. Mid-Air: Blob Knocks down on hit. Other-states: Blob Staggers on hit. The Clone still gets a reward of lowering defenses for a...
  8. Hexodious

    Bullet speeds

    I can see why you are cautious, but it was also "fine" before we increased it last time. And it turned out to be a great change in the right direction. I'd happily see another bump.
  9. Hexodious

    Bullet speeds

    They should be faster, to improve accuracy/reliability.
  10. Hexodious

    [WIP] K-2SO player model

    Haha yeah Wookiee is the best fit.
  11. Hexodious

    Potential New Voice Commands

    "all clear... NOT CLEAR NOT CLEAR!"
  12. Hexodious

    Devs watch this

    I was in this stream trying to help and its highlighted some things I've brought up internally.
  13. Hexodious

    Your 5 changes to sabering

    I'd like some form of chase mechanic as well. Either as a very small movement increase while focusing on someone like suggested above. Or a very small movement decrease when low bp, like -1% movement speed per 10% missing BP. At the moment its get pull and force focus or qq.
  14. Hexodious

    Your 5 changes to sabering

    I'd be ok with these. I remember when we had the staggers on 50% BP and body hit, it was fun at first but quickly became tedious. I wouldn't want this again, just like how I wouldn't want pblocks to interrupt combos again. The mblock vs swing-block mechanic fills that void fine. Which leads me...
  15. Hexodious

    Your 5 changes to sabering

    To be fair all this talk is about drastic changes, the thing I want most is less drastic changes every build. Minor buffs/nerfs/visual changes only please. Based on non-revamp stuff, here are my revised 5 things I'd like changed: Tweak: Increase overall BP damage. Tweak: Increase ACM...
  16. Hexodious

    MB2 Moments and Gameplay videos

    Needs more Hexodious deaths.
  17. Hexodious

    Your 5 changes to sabering

    Which is why more damage is a main thing I want, which would make the system faster in openmode and simply shorten duel exchanges. The open beta had it quite nice for damage values.
  18. Hexodious

    Your 5 changes to sabering

    Well if you wanted to simplify it, you could do so while still keeping the "aim where the saber comes from" idea: Current (I think? correct me if i am wrong) Simple Alongside increase BP damage that is. Since its easier to block, damage has to be higher (well I want it higher either way)...
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