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  1. GoodOl'Ben

    Mandolorian needs a nerf. Here's why

    You already let a Mandalorian with a rocket still remaining get close to you. You already played like crap. It's time for damage control. From my experience, you survive most of the time with this strategy. Especially with the classes that should "struggle" the most versus rockets (Hero, ARC)...
  2. GoodOl'Ben

    Mandolorian needs a nerf. Here's why

    Essentially this. Can't talk general balance when the fault may be in a single match-up that should be looked at. I would argue that Dash is a good counter to rockets. Projectile Rifle is good against jetpacks and Dodge is tremendous against EE3. They're tools that have very powerful impact on...
  3. GoodOl'Ben

    Mandolorian needs a nerf. Here's why

    I feel that Mandalorians are in the perfect spot for most part. Many rocket counters were already listed by @KaniganTheMando very well. These are the moments where the targeted player has a chance to show skill through clutch reflexes and good on-the-fly decision-making. I'd also like to point...
  4. GoodOl'Ben

    Two tweaks to movement. (Pretty please.)

    #1 is something we should look into. I just tried if I can move faster while crouching than walking IRL - I couldn't. The question I guess is which one is the better speed? I'd lean towards matching walk speed with crouch speed since that has the least impact on high levels play as pros will...
  5. GoodOl'Ben

    Shirtless Kylo Ren as a playable character in Open mode

    I read a comment out loud on stream. :D
  6. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    Anything is ultimately my fault as nothing goes in without my nod. Tempest is doing the biggest legwork in actualizing everything and a source for most jedi vs gun ideas running amok in tests.
  7. GoodOl'Ben

    Shirtless Kylo Ren as a playable character in Open mode

    Killing children as a winning condition -> E for Everyone Shirtless Kylo -> Rated R :rolleyes:
  8. GoodOl'Ben

    WORST Star Wars? 2018 edition

    Torn between Episode 2, 7 and Rogue One really. They're all very boring movies in their own way. In each of them I hardly felt excitement at any turn. You have these cool characters with nothing to say, which just leaves me falling asleep whenever there's no action. Episode 7 sometimes peeks...
  9. GoodOl'Ben

    Mb2_Sarlacc - new jabba sail barge map

    This looks amazing! Would be awesome on FA in particular.
  10. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    Sucking up all the power from abilities isn't fun in my book. I'd rather see the cost of the ability match its power so it's an equal trade. You can often juke the first and even second try, but the third tends to be pushing it.
  11. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    I'm looking at my past gameplay experiences and it feels like Lightning is mostly fine, but the risk/reward ratio feels off especially now that the FP debuff is no longer a thing. Increasing activation FP cost slightly ought to do wonders. I'll wait on this until later though. Let's not change...
  12. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    Essentially making Jedi stronger than before. The old global 20% damage reduction essentially amounts to Jedi having 125 HP. I'd start off there.
  13. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 1

    I'd very much rather balance weapons using their firing mode specific FP drain multipliers rather than this. If we want a specific weapon to drain less, let's make that weapon drain less. Using something like this isn't working out. It feels inconsistent. This is definitely the cause of low FP...
  14. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 1

    We'll try this idea out in the next iteration. The change will be roughly this: Lvl1: 700 ms Lvl2: 1350 ms Lvl3: 2000 ms 1.4.9 values are: Lvl1: 1000 ms Lvl2: 2000 ms Lvl3: 3000 ms
  15. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 1

    Kinda why I think 2 and 3 are overtuned. 1 could use maybe like 500-750ms drop in duration, 2 could use far more, 3 could use even more.
  16. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 1

    I think the current dodge is quite balanced at Level 1. I'd just tweak the values.
  17. GoodOl'Ben

    Open Beta!

    The Open Beta is currently running on the Official Open Beta Servers. Details are here: The next steps forward You can also join our Discord discussion: Discord - Free voice and text chat for gamers Feedback can be given here: Feedback Thread: Open Beta (after V1.4.9) Please limit feedback...
  18. GoodOl'Ben

    HD Crosshairs + More Transparent Scopes

    Real nice! I wonder if we could bump the res up in the official versions too. The extra memory required wouldn't be too much I assume.
  19. GoodOl'Ben

    Best saber style for support Jedi?

    The additional height gained for 0 FP lost with Jump 3 is huge for defense and repositioning. Overall the additional mobility it grants can do a lot.
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