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  1. GoodOl'Ben

    Feedback Thread: 1.5

    A hope for us is to lock these things down for Saber vs Saber and Saber vs Gunner core mechanics. More precisely targeted changes and improvements are on the pipeline after this. Expect the core to stay the same for now. A couple of things that are on my radar for follow-up patches: Bowcaster...
  2. GoodOl'Ben

    Snipers.

    150 base damage dropped to 120, chest shot now deals 156 as opposed to 195. 100 base damage dropped to 90, chest shot now deals 117 as opposed to 130. Many lives would be saved. Headshots are further emphasized as the only reliable killing mechanic as they produce damages above 250, which...
  3. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    I would not jump/run with the knowledge that there is a blob unused if I can just bait out the win by making them panic blob first. Buffing likelihood of a kill on the off-chance you do get lucky and the knockdown as opposed to making it weaker? Doesn't sound good in my books. The follow-up is...
  4. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Blobs are not unpredictable. They are bound to happen. Avoid prolonged direct line of sight until one has been fired, otherwise you should have a strategy to make the shot miss. Gunners have tools to avoid close quarters. Plus classes are supposed to have these differences in power based on...
  5. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    He was coming off of cooldown at best at that situation. This late into the round, assuming Stam3+Blob1 he could also be looking at a no-blobs situation after the first one. Increasing FP drains on the Clone Rifle is a bad choice as this will easily turn the Level 3 of the weapon into an...
  6. GoodOl'Ben

    If you !p somebody his TK on you won't affect your score!

    This is very much the end result of a mechanic like this. If you were given the option to punish someone and get a reward or not punish someone and get punished, what do you pick? Overall though, new mechanics for encouraging sportsmanlike behaviour would be nice. Deduct score from dealing team...
  7. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Example case of blobs not working in a fun way: MB2 Open Beta: Blobs are not worth - Create, Discover and Share GIFs on Gfycat I played bad. I was not evasive. Poor play like this ought to be something a Clone can punish.
  8. GoodOl'Ben

    Why does Gargos have access to JAMME features?

    My shriveled up donger must not reach the general populace.
  9. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    It's definitely not going in with this degree of power for sure. It does however showcase that the change results in really fun gameplay so the design is solid. Balance seemingly is a bit off and the behaviour feels buggy due to the high knockback. So mainly it just needs more direct damage and...
  10. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Not really, but I am pretty sure it's somehow possible to make a near-instant launch if correctly coded. Might require reworks to some very core things if things are programmed in a very vintage way (which they most likely are considering it's a 20-year-old engine). If we want consistency and...
  11. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Thinking of the charge. The charge felt fairly unresponsive for quick taps since the attack would occur on Mouse Up rather than on Mouse Down. Mouse Up and Mouse Down can't occur on the same frame, so the next game frame will have to be the one where the attack fires off. Not entirely sure...
  12. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    All I got were easy kills on Clones who can't drain nor can they bypass my block. Clones have very poor drain even in current live. This is by design as the Clone greatly relies on these knockdowns to win fights unless we're talking Clone Rifle 3. You kind of answered your own question here. A...
  13. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    I don't think frustration is a valid argument in something like this. It's frustrating to get one-shot by a lightsaber. It's frustrating to get pushed down. It's frustrating to get headshot. It's frustrating to get sniped at the start of the round. Frustration and loss are key factors to the...
  14. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Whole-heartedly agree. These changes target the fun aspect rather than the aspect that is overpowered about the class: the Clone Rifle itself. The clip size is simply too high so the weapon has minimal vulnerability. In addition to this, the weapon's damage output could be dropped from 20 to 19...
  15. GoodOl'Ben

    The next steps forward

    Not necessarily a problem if the map is designed to provide flank routes. Otherwise you can argue that the map is designed to cater to snipers. Until then I recommend using Grip 3. It's still powerful. We've plotted two approaches for Grip improvements, which we'll look into further after this...
  16. GoodOl'Ben

    The next steps forward

    The changes made to it were god-awful. The ability turned pretty pointless with Lightning outshining it in every department. It's on my list for the patch after the next to see that it gets back its oomph.
  17. GoodOl'Ben

    - US PUGs - Today at 8 PM EST -

    Any VODs? Would love to check 'em.
  18. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    5 shots to drain with approx 20FP lost per shot.
  19. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Hard to tell in this beta patch since it's almost never a steady figure. Up close at facehug range it's probably around 5 (6 if you account for some regen).
  20. GoodOl'Ben

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Line 17582 onwards in w_saber.c If (outside of increased drain range) and if not (vehicle, t21, bowcaster charged, laser, bryar pistol, bryar pistol alt) -> ForcePowerNeededToBlock = 4 Edit: Was reading this on Sublime since cba to open a real IDE. This appears to now be IFDEF'd out. When was...
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