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  1. TheRanger1245

    Exposing a secret Pack Dueling Tryhards use

    He targets you because you are very articulate, yet you are inexperienced and have odd opinions. You responding to stuff like this does you no good. Take what everyone is saying less seriously. There is some truth to their statements, but the way that they are presented is not constructive. Your...
  2. TheRanger1245

    Momentum Dueling - Toxic or Productive?

    I am going to ignore half of the replies to this thread and tell you what is really wrong here Joker. 90 percent of the people who play duel do so because they just want to have Jedi 1v1s, not train. This is why it is 'toxic' to end duels early. They want to land the killing blow. Not...
  3. TheRanger1245

    Add option for visible damage numbers and hitsounds

    Numbers would not be helpful most of the time. Maybe add this to the shooting range? Hit sounds are probably impossible due to the code.
  4. TheRanger1245

    Hide Saber Deflect when no Saber Defense has been purchased

    I have encounter multiple newbies thinking that Saber Deflect works without defense one. Correct me if I am wrong here, but the ability does nothing but drain your FP if you do not have any saber defense. I suggest that we hide it like we do with assemble when soldiers have not purchased any lives.
  5. TheRanger1245

    Buff Stand Melee Block

    The crouchblock has a wider hitbox which makes it more consistent for instas. Anyway, if people were spamming block, you could still go and sweep them.
  6. TheRanger1245

    CTF/PTF Mode = Ye or Gey

    CTF's objective in 1 ctf is ignored and it just turns to TDM tbh. Also, they are going to do more work on the scoreboard, we do not have the final product there. CTF is a good game mode for beginners who do not play many Last Man Standing games, so I think that at the very least CTF is just...
  7. TheRanger1245

    Semi Serious Suggestion 4: New Soldier Loadouts?

    Before I begin, as the title implies, I do not think a lot of these ideas are feasible. I do, however, think they could be added in other ways. Anyway... Soldiers! You love them or you think they are boring. I get it, soldiers do not have that much when it comes to loadouts, but I have a few...
  8. TheRanger1245

    Some ideas on how to improve gameplay and make it more fun and dynamic.

    I will be honest, if these changes were implemented the balance of the game would be completely thrown off. Not that these are al really bad suggestions, but what you want does not work with current MB2. I was actually working out a similar idea. I was thinking that we could have tall, mid and...
  9. TheRanger1245

    Buff Stand Melee Block

    Stand block in melee has no special features, and is utterly inferior to crouch block. They both move the same speed, counter punches, and null damage at the same rate...unless I am mistaken? Crouch block allows you to insta-kata kicks and is invulnerable to sweep. We have this mechanic, so why...
  10. TheRanger1245

    Fire Nade Change Suggestion

    I meant his version. The current version of secondary fire is fine. Reread my posts. I said THAT secondary fire (His Idea) is too small to be practical.
  11. TheRanger1245

    Fire Nade Change Suggestion

    No he was saying he wants all pillars reduced from 5 to one pillar. I wish he was misunderstanding this.
  12. TheRanger1245

    Fire Nade Change Suggestion

    That secondary area effect is way to small to ever be usable. Also, primary fire instantly lights enemies on fire. It is not the best, but it is usable. The damage nerf was unneeded though tbh.
  13. TheRanger1245

    Remove/Fix the useless shaking effect on mb2_duel_ihod

    It jerks the player model side to side as well as push them. Idk how the camera code works, but it may be unrelated. The real issue s the sliding.
  14. TheRanger1245

    Remove/Fix the useless shaking effect on mb2_duel_ihod

    This isn't just camera shake. You get moved around if you stand on a certain invisible line and move or die. You can see it when you kill someone on the line. The body will start to push you across the ground. Watch the guy with the purple staff in the exhibit A video. I thought this bug was...
  15. TheRanger1245

    Balancing Sense Suggestion

    Latis wants sense 3 to just be a better version of sense 1. Only mini map visibility and such. This could be a cool idea, if modified. I think sense 3 should be silent sense 2, and if you meditate you would get the current sense. This does not solve all of the issues sense has at high level...
  16. TheRanger1245

    Semi Serious Suggestion 3: Projectile Rifle Ignores Armor

    I write these suggestions down because I think they would be cool if implemented, not necessarily easy or good to add. E.g. my first post about making Flourish and gloat deal damage, or my second post about giving clones jump packs. The points stated in the other points do stand though...
  17. TheRanger1245

    Semi Serious Suggestion 3: Projectile Rifle Ignores Armor

    Yes, this would probably mostly buff the Tanks of the game. Wookies probably need some HS protection anyway. Also if they haven't changed it back since 1.8: So for 60 default damage the max damage is 150. That may be a biiiit to little all things considered. I just think it would be neat anyway.
  18. TheRanger1245

    Semi Serious Suggestion 3: Projectile Rifle Ignores Armor

    The Projectile rifle is in a decent spot right now, but I have been thinking about a potentially interesting change for a while. What if the Projectile rifle ignored armor health (Most SW armor is designed to block energy and shrapnel, but not slugs)? This could give the Proj a new niche so it...
  19. TheRanger1245

    Yo

    No.
  20. TheRanger1245

    Moviebattles II 1.8.1 Released

    As far as I know, once you start kataing or Kicking in mid air you can no longer change your momentum/movement. Or am I stupid?
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