Recent content by ^})^Macrobyte

  1. ^})^Macrobyte

    MovieBattles II V1.7.0.2 Released

    Alright I'm done with this thread. Clearly I'm just some misguided mb2 vet that didn't bother talking to the people on currently the most populated mb2 server on a daily basis and clearly once the devs have tested it, who cares what the rest of the community has to say after the fact. What a...
  2. ^})^Macrobyte

    MovieBattles II V1.7.0.2 Released

    You know I'm starting to realize why the devs are getting so much hate nowadays. I've been gone for a while so I didn't really believe it. It mainly seems to be because you all aren't really listening to your community and just getting overly defensive over small changes. And the funny thing...
  3. ^})^Macrobyte

    MovieBattles II V1.7.0.2 Released

    Alright, I'm done with the back and forth. Ok, we will wait for that change.
  4. ^})^Macrobyte

    MovieBattles II V1.7.0.2 Released

    I'm going to be bringing it up until its actually changed as that seems to be the only way to bring about change. "it is possible it will be made an option" implies that it's a change that "might" happen in the future whenever that is. If we look at the previous updates for this mod, its taken...
  5. ^})^Macrobyte

    MovieBattles II V1.7.0.2 Released

    When you select your class, the first thing it should show you is your build presets...not your model.
  6. ^})^Macrobyte

    MovieBattles II V1.7 Released

    So, after some extensive playing with the UI and deathstar map I am going to echo a lot of what is being said. - The UI build configuration feels like it takes longer for the main reason that when you select your model, it shows you the model instead of taking you straight to your build upon...
  7. ^})^Macrobyte

    MovieBattles II V1.7 Released

    I like the new changes to deathstar as well. Should bring a new dynamic to Imps dominating the map since you can flank hangar fairly well now. I will reserve any comments I have for the UI anytime I have time to get used to it. OH ALSO, diggin that green/black scoutrooper. Where my shotgun...
  8. ^})^Macrobyte

    Dev Diary - Game Stats

    Can't wait to see the analytics that say that 80 percent of the playerbase is playing jedi/sith and most of the deaths are assisted by force push followed by suicide. I also I just realized there is a "Mod_Slime" in that screenshot above...what?
  9. ^})^Macrobyte

    CTF FA map Feedback

    With the introduction of some new instagib CTF maps in the V1.6.2 Update, I have seen some issues with these maps that I would like to request get updated. This may be better addressed by whoever is responsible for the current UM maps since these values seem to be hardcoded into the FA itself...
  10. ^})^Macrobyte

    MovieBattles II V1.6.2.1 Released

    Red stance has a longer reach than slap. Also shadow swinging is effective as well.
  11. ^})^Macrobyte

    Movie Battles II V1.6.2 Released

    It doesn't just block a single shot. It blocks every shot while the shield is up. It stays up until the shield is depleted from being shot.
  12. ^})^Macrobyte

    Movie Battles II V1.6.2 Released

    Why are dekas rolling around with shields still a thing?
  13. ^})^Macrobyte

    Movie Battles II V1.6.2 Released

    This same old argument was brought up years ago. In that same time, the NPC pathing and AI could have been fixed. Yet, if you look at the history of the patches, the majority of the changes have been for jedi/sith. Also, I am not looking for roleplay. I am not even sure why you brought that...
  14. ^})^Macrobyte

    Movie Battles II V1.6.2 Released

    Gunning is in a good place. Gunning vs jedi/sith not so much. It's easy to disagree when you have been playing the mod for years like you and I since anyone who has been playing for a while has already developed a keen sense of how to handle different issues. But, if you play open for more...
  15. ^})^Macrobyte

    Movie Battles II V1.6.2 Released

    I been gone for a while, but I have been making my way back into the way of things for the past couple of months. Normally, I avoid MB2 forums as most of the time it just leads to debates that go no where. But, let's see if anything has changed over the years. The two classes I mainly play...
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